5 years ago by Adam
Stretched mode combined with the GPU plugin will now scale the UI independently of the rest of the game (the game is left unscaled). Thanks to @dbolya for this great contribution.
The GPU plugin now shades more similarly to the CPU renderer by default. You can turn on the previous behavior by enabling the 'Smooth banding' option in the GPU plugin settings.
The camera zoom plugin now has a configurable outer zoom limit, which controls how far the ingame zoom can zoom out.
GPU fixes for this week:
There are also several smaller improvements and bug fixes, including:
Enjoy!
- Adam
We had 20 contributors this release!
Adam (9):
Remove update check service and client
gpu: move priority_map and count_prio_offset to priority_renderer
gpu: move common compute header to its own file
gpu: add shader for tiles
gpu: split camera position from model position
gpu: remove duplicate definition of struct modelinfo in comp.glsl
gpu: move hslToRgb to its own file
gpu: add toggle for color banding
runelite-api: add skull icon api for local player
Alexsuperfly (1):
MLM Plugin: Add toggle for rocks highlighting (#6181)
Daniel Bolya (2):
gpu: add UI scaling when using GPU with stretched mode
Fixed screenshots in GPU mode with stretching enabled.
Davis Cook (2):
Fix action and time estimates only appearing after 2 actions (#6624)
Fix incorrect slayer kill remaining count in xp tracker (#6615)
Dennis (2):
gpu: fix textured faces with alpha
gpu: fix untextured faces
Jochim Van Dijck (1):
Enable Command-V login screen pasting on macOS
Jordan Atwood (1):
timers: Correctly add freeze timer upon frozen while moving
Joshua Filby (3):
feat: add StructDefinition to cache
cache: Add ScriptVarType to Enums
cache: prevent dumping enums with no data
Lotto (1):
stretchedmode: reduce wait time after changing scaling percentage
Magic fTail (2):
camera plugin: add expand outer zoom limit option
Add id to script output
Max Weber (1):
runelite-client: update to use client patch
MaxBartlett (1):
Fix observatory shortcut highlight (#6723)
Michael (1):
Add support for parsing first slayer task (#6677)
Omar Abdellatif (1):
Truncate username and password string before pasting if necessary
Sam Beresford (3):
Add Ivandis Flail (+5) to prayer plugin (#6664)
Correct tooltip for notification when focused in RuneLite settings (#6695)
Auto-hide sidebar close button when not hovered (#6694)
TheStonedTurtle (1):
Properly update MLM sack values on login/logout (#6627)
Tomas Slusny (10):
Properly close GL context and lock surface
Do not use static imports for GL constants
Remove distance check from agility plugin
Properly parse stat change value in status bars
Change dev tools fonts to constant
Unify dev tools toggles to 1 button type
Move widget and itemIndex to DevToolsOverlay
Fix access levels in dev tools plugin
Disable inspector buttons on close in dev tools
Check for canvas location being non null in TOG
Twiglet1022 (2):
Improve responsiveness of fishing idle notification (#6457)
Correct some tick/millis explanatory comments in runelite api (#6383)
l2- (1):
gpu: suppress debug messages for generic warnings with severity unknown
trimbe (1):
world map plugin: optimize clipping of world map points